Launched initially as Steem Monsters in 2018, this passion project by Pennsylvania technologists Jessie Reich and Matthew Rosen gradually evolved into what it is today: Splinterlands. Tokens: Splintershards (SPS), Dark Energy Shards (DES) One of Splinterlands’ many distinct characters. If Gods Unchained is to become a truly self-sustaining community, securing the game’s balance and parity will be a must. That includes free packs for free-to-play players, in addition to welcome packs doled out to new players. To keep the game from turning into a pay-to-win wasteland that alienates new players, the development team has ensured that each pack players receive will have at least one card viable for competitive play. The game has taken great strides in ensuring the sustainability of its in-game economy its tokenomics, if you will. Bringing such a wide range of experience to the game will put it into competition with other blockchain games, in addition to Web2 trading card games. Sitting as Gods Unchained VP and Game Director is Chris Clay, who previously held a directorial role on “Magic: The Gathering Arena”. Much of the game’s appeal for trading card game enthusiasts comes down to its current leadership. The game was officially released in 2021, and its cards have since amassed a trading volume equivalent to more than $100 million as of writing, with 162 thousand unique holders of Gods Unchained cards and counting. Today, it can best be described as blockchain gaming’s formal response to fantasy trading card game stables like Hearthstone and Magic: the Gathering Arena. At the time, it was pitched as the then-nascent blockchain gaming scene’s first esports experience. Its beta launched all the way back in 2018, developed by the Ferguson brothers. Gods Unchained is one of the first NFT card games to hit the market, and it’s also one of the earliest successful blockchain games, period.
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